02. CHARACTER STATS
May 24, 2014 16:40:16 GMT -4
Post by Danish on May 24, 2014 16:40:16 GMT -4
CHARACTER STATS
DESCRIPTIONS
ATTACK: This is your character's ability to inflict damage. A higher attack stat will result in a higher damage inflicted on your opponent.
DEFENSE: This is your character's ability to protect itself from an attack. A higher defense stat will result in less damage inflicted on your character from its opponent.
SPEED: This is your character's ability to run fast. A higher speed stat will result in a higher likelihood of outrunning an opponent.
ENDURANCE: This is your character's stamina. A higher endurance stat will result in your character being able to make more attacks and defend from more attacks.
AGILITY: This is your character's ability to evade an attack. A higher agility stat will result in your character being able to evade more attacks completely.
INTELLIGENCE: This is your cat's ability to outsmart the opponent. A higher intelligence stat will result in your character being able to inflict more damage and receive less.
STATS IN BATTLE
The damage inflicted in battle is equal to the attacking cat's attack stat minus the defending cat's defense stat. plus 5. The minimum damage dealed is five, so if your cat is equal to, less tan, or 5 or less greater than the defense stat, that is the damage.
Your cat's health is equal to all of their stats added together. In battle, you subtract the damage inflicted. When your cat's health reaches 0, they die. You cannot kill someone else's cat in battle without their explicit permission.
The likelihood that your character will outrun its opponent is equal to your cat's speed stat minus your opponent's speed stat times 10. If the difference is greater than 10, there is a 100% chance that your character will outrun the opponent.
The number of attacks your character can evade is your character's agility stat divided by five rounded down.
The intelligence stat acts like a multiplier. Take your cat's intelligence and divide it by 20. Whatever that number is, you multiply that to the damage you inflict and divide the damage inflicted on you by that number.
BASE STATS
These are the stats that you assign to your character when you create it. The number of stats changes based on rank. If your character changes rank or switches age categories, they will receive stats accordingly. Irregardless of base stats, you have 6 points to assign freely.
LEADER and KING/QUEEN: 6 free-to-place points!
Attack » 25 pointsDEPUTY: 6 free-to-place points!
Defense » 25 points
Speed » 25 points
Endurance » 25 points
Agility » 25 points
Intelligence » 25 points
Attack » 25 pointsMEDICINE CAT: 6 free-to-place points!
Defense » 20 points
Speed » 20 points
Endurance » 25 points
Agility » 20 points
Intelligence » 20 points
Attack » 20 points30+ MOONS: 6 free-to-place points!
Defense » 20 points
Speed » 20 points
Endurance » 20 points
Agility » 25 points
Intelligence » 25 points
Attack » 15 points12-29 MOONS: 6 free-to-place points!
Defense » 15 points
Speed » 15 points
Endurance » 15 points
Agility » 15 points
Intelligence » 15 points
Attack » 10 points6-11 MOONS: 6 free-to-place points!
Defense » 10 points
Speed » 10 points
Endurance » 10 points
Agility » 10 points
Intelligence » 10 points
Attack » 5 points0-6 MOONS: 6 free-to-place points!
Defense » 5 points
Speed » 5 points
Endurance » 5 points
Agility » 5 points
Intelligence » 5 points
Attack » 0 pointsELDERS: Elders keep their stats from when they were a warrior. However, they can no longer gain stats, and for every moon they age, they lose 5 stat points. You can choose which stats they lose from.
Defense » 0 points
Speed » 0 points
Endurance » 0 points
Agility » 0 points
Intelligence » 0 points
GAINING STAT POINTS
Gaining stats is an important pat of roleplaying. When you have done any of the following, post in this thread so that the staff can give your character the stat points it earned.
You can gain stat points through:
- completing IC threads
- winning contests
- surviving battles
- random giveaways
For completing a general thread, you receive 3 points to assign freely.
For completing a hunting thread, you receive 2 attack points, 2 speed points, 1 intelligence point, and 2 points to assign freely.
For completing a patrol thread, you receive 2 defense points, 2 endurance points, 1 speed point, and 2 points to assign freely.
For attending a gathering, you receive 5 points to assign freely.
For surviving a battle, you receive 2 points to every stat.